By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few outdated, a few new, and together with many who few readers could have obvious ahead of. He has annotated those video games intimately from a contemporary standpoint, explaining the invaluable classes that may be learnt from them, whereas warding off the damaging dogma that characterised many older works of this kind. subject matters comprise: Attacking the King, Defence, Piece energy, and Endgame subject matters. each one online game is through a recap of the most classes to be realized. Giddins writes in a hugely obtainable down-to-earth sort that appeals to membership avid gamers trying to enhance their figuring out of sensible chess. His wisdom of Russian-language chess literature has enabled him to discover many glorious examples that experience no longer seemed in prior western literature.
“Steve Giddins is gaining a name as a chess writer more often than not due to the transparent demeanour during which he provides his strategies and this publication is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs on a regular basis in foreign occasions and has usually contributed to the British Chess journal. He has received a name as a author who offers important, no-nonsense suggestion on subject matters of real sensible significance. this can be his 3rd ebook for Gambit.
“...an tutorial gem of a e-book which may most likely aid nearly any participant increase yet should be in particular valuable to newcomers and intermediate end result of the targeted annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly steered for 1200-2000 gamers looking for a video game assortment, specifically those that want to increase their realizing in middlegame pawn-structures. Giddins attempted to replace Chernev’s such a lot Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other very good booklet ... it's a instructing textual content that makes use of 50 very well-selected entire video games - no longer the standard suspects - to demonstrate different types of positions from commencing to endgame. Giddins supplies descriptions of key principles of the video games, information for a way to play them, and what to seem out for. back, the book’s effectiveness relies upon its very transparent and easy-to-digest presentation. I reviewed this publication at size on one in all my radio indicates and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really strong books are really worthy greater than their weight in gold! That’s my feeling approximately masterpieces resembling Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. all of the principles within the terrific choice of video games chosen and annotated by means of Giddins have been defined so lucidly that, even now, greater than a yr after I first learn the e-book, the hugely instructive ideas are nonetheless taking part in a truly energetic position in my very own chess considering. for example, i used to be in particular inspired via White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which used to be the penultimate conflict in Steve Giddins’s selected duels. certainly, that individual stumble upon made this kind of deep effect on me that each one the details speedy got here again to my relief while i wanted their tips in an endgame scenario that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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